I recently attended some events where talks on different subjects brought the audience to specific puzzle pieces of understanding on how complex adaptive systems perform best, especially taking into consideration the human factor.
The first talk was at an event hosted by Lego®, where Pedro De Bruyckere did a talk about "How play changed the world (and vice versa)".
A few months ago I was on an assignment where there was a clear request to use physical cards for their stories. It helped to give an overview by laying them on a large table. Always good to hear that people are thinking out of the box when searching for ways to visualize their work.
Introducing the Co-Learning achievement unlocked app
It can be hard to explicitly appreciate someone for their behaviour. And it can be even harder to accept appreciation. And yet appreciation is something that can have such a big impact on people's motivation. Achievement cards use the gamification element of achievements, getting recognition for a certain behaviour or perseverance.
It is frequently seen that even though people are working on the same delivery there still is misalignment on the way of working, with what degree of finish (D.O.D. interpretations), etc.
This especially happens with different skills and contexts that imply different perspectives on how to look at software.
Either way you place it: knowledge sharing is lacking.
Our Product Owner came up with new stories to be estimated. 14 to be precise.
It required some preparation however. We have 2 teams, and they do the Backlog Refinement together.
Around 20 people in one room, partly offshore, estimating together is quite a challenge!