This blog is different from many others as the author is not really the author at all. We do not see value in telling a customer story by ourselves and as such we let them do it for us, let them explain why LeSS, what challenges and what succesthey see being about 1 year into the adoption.
This leads to a lot of misunderstandings in organisations that are considering one of the Agile flavors as a new way of working, especially when they are used to document a lot. Quite often we need to start explaining that Agile does not mean "no documentation" but that we will handle it differently. And that's exactly what this article is all about:
We get a lot of questions on measuring “productivity” within organisations in relation to Agile or Lean adoptions and today was no different than any other, the big productivity questions came in our direction again. This was the trigger for me to write down some things related to productivity measurements which I find valuable to share. First of all we need to distinguish between “Leading” and “Lagging” indicators on measurements about productivity.
Studies show that innovation will lead the way out of the economic crisis. With Innovix, Flanders DC aims at improving the innovation management capabilities of the Flemish entrepreneurs, using an instructive online game. The innovix simulation game was developed together with prof. Dr. Marc Buelens of Vlerick Business School. It portrays the virtual company “Woestyn Inc.”, based on a real life business situation. The player gets to impersonate Dominique Woestyn of Woestyn Inc.
Our next session to be announced for WisP 2014 is the SAFe release planning game. This interactive workshop, based on a simulation game, is designed to give participants insights in how to do release planning across several teams working on the same product or value stream.